Contests
Entering contests is a fun activity for kids. They can practice their writing skills, learn about new subjects, and may even end up winning a great prize. We've collected some of the most interesting, challenging, and fun contests available for kids to enter.
Contests for Kids
Shankar's International Children's Competition (SICC)
K. Shankar Pillai (July 31, 1902–December 26, 1989) was a famous cartoonist. He brought out a political magazine called ‘Shankar’s Weekly’. Under the auspices of this magazine, a competition called the Shankar’s International Children’s Competition was organized in 1949. It invited paintings and writings from children in India. Children sent about 3,000 entries. The following year the competition was thrown open to children from all over the world.
Today, the competition has grown and about 1,60,000 entries are received from over 130 countries. The entries are judged by an international jury. The prizewinning entries are compiled in a volume called the ‘Shankar’s Children’s Art Number’. The competition is open to children all over the world below the age of 16 years. There is no entry fee and competitors are free to choose the theme/subject they are interested in, or like most, for their paintings/ drawings/writings.
Arbor Day National Poster Contest
Join over 74,000 fifth grade classrooms and home schools across America in the Arbor Day National Poster Contest. The theme chosen will increase your students’ knowledge of how trees produce and conserve energy. The free Activity Guide includes activities to use with fifth grade students to teach the importance of trees in producing and conserving energy. These activities correlate with National Science and Social Study Standards. The Guide also includes all of the information you need for poster contest participation.
Let's Get Real
Let's Get Real™ is an academic competition and an opportunity for teams of students to gain experience working on real business challenges. Corporate sponsors supply real challenges for which teams submit solutions in business format. Each team chooses from the list of challenges the one(s) it finds most interesting. Challenges might include areas such as environmental issues, manufacturing, distribution, engineering, software creation, human resources, health and safety, facilities design, public relations, or any other areas deemed important to the corporations involved. There is no entry fee for teams.
MATHCOUNTS®
MATHCOUNTS® is a national math enrichment, coaching and competition program that promotes middle school mathematics achievement through grassroots involvement in every U.S. state and territory. After several months of coaching, participating schools select students to compete individually or as part of a team in one of the more than 500 written and oral competitions held nationwide and in U.S. schools overseas. Winners at the local level proceed to state competitions, where the top 4 Mathletes® and top coach earn the right to represent their state or territory at the national level. At all levels, MATHCOUNTS challenges students' math skills, develops their self-confidence and rewards them for their achievements. Students enrolled in the 6th, 7th, or 8th grades are eligible to participate in MATHCOUNTS competitions.
Scripps National Spelling Bee
Scripps National Spelling Bee is the most widely known spelling bee organizer in the world. In general, the program is open to students who have not reached their 16th birthday on or before the date of the national finals and who have not passed beyond the eighth grade at the time of their school finals.
Global Virtual Classroom Contest
The Global Virtual Classroom Contest is a global team cooperation and website-building activity for students from 7 to 18 years of age. Using Internet technologies to communicate, up to 100 teams of three schools each will build Websites on topics of their choosing. Each team will consist of three schools from three different countries. Team websites will be judged by a panel of VIP judges.
SOS Children's Villages - USA Family Dinner Time Art Contest
The Family Dinner Time Art Contest celebrates family dinner time and kicks off on Thanksgiving each year. Children may submit artwork of their family at dinner time to win a home computer. Artwork can be in any form, but must illustrate a family eating together. For sculptures and other difficult-to-ship items, please send a photo as opposed to the actual artwork.
A winner will be selected from each age group: preschool ages 1-7; grade school ages 8-12; and high school ages 13 -17.
Letters About Literature
The Center for the Book in the Library of Congress, in partnership with Target Stores and in cooperation with affiliate state centers for the book, invites readers in grades 4 through 12 to enter Letters About Literature, a national reading-writing contest. To enter, readers write a personal letter to an author, living or dead, from any genre-- fiction or nonfiction, contemporary or classic, explaining how that author's work changed the student's way of thinking about the world or themselves. There are three competition levels: Level I for children in grades 4 through 6; Level II for grades 7 and 8, and Level III, grades 9 - 12. Winners receive cash awards at the national and state levels.
Greeting Card Contest from Kate Harper Designs
Kate Harper Designs is seeking out submissions for our Greeting Card Contest to select quotes for our "Kid's Quotes" greeting card line. We always have a shortage of submissions, so the more you submit, the higher chances you have of being published. This contest is open to children aged 12 or younger. If your quote is selected, you will receive $25, your name printed on the card, and free greeting cards.
ExploraVision
ExploraVision is a competition for all students in grades K-12 attending a school in the U.S., Canada, U.S. Territory or a Department of Defense school. Homeschooled students are eligible to enter. It is designed to encourage students to combine their imagination with their knowledge of science and technology to explore visions of the future. Teams of students select a technology, research how it works and why it was invented, and then project how that technology may change in the future. They must then identify what breakthroughs are required for their vision to become a reality and describe the positive and negative consequences of their technology on society. Winning ideas have focused on things as simple as ballpoint pens and as complex as satellite communications. The student teams write a paper and draw a series of Web page graphics to describe their idea. Regional winners make a Web site and a prototype of their future vision.
Making Contests a Part of Home Learning
Contests in Your Curriculum
Contests offer a new educational experience for the homeschooled child. Entering a contest increases motivation, develops research skills, adds excitement to assignments, develops character, and enriches your curriculum choices. Learn how to choose which contests to enter, which contests to avoid, and how to get the most out of entering contests.
Featured Resources
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For the Learners' Sake: Brain-Based Instruction for the 21st Century
This proposal for a platform of education reform needed to prepare students for a 21st-century workplace and society draws on information and ideas from two current areas in neuroscience: brain research (physiology and applications to learning) and systems thinking (mental models). Analyzing the history of education methodology over the past two centuries, this book shows how the 19th-century factory model prevalent in schools today fail to produce the kinds of flexible thinkers and problem solv...
Pass Your New York DMV Test Guaranteed! 50 Real Test Questions! New York DMV Practice Test Questions
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A Different Kind of Teacher: Solving the Crisis of American Schooling
In 1991, shortly after receiving both the New York State and New York City Teacher of the Year Awards, John Gatto resigned to begin a new career as an education reform advocate. In this collection of 16 essays, Gatto analyzes the problems of American education and suggests solutions for revitalizing the system prescriptions that run counter to current trends.
MCP PLAID Phonics
MCP PLAID Phonics from Modern Curriculum Press incorporates best practices for teaching essential phonemic awareness and phonics skills with lots of flexibility. Find information on these products here.
The Letter Factory Game
Teaches Phonics! The race is on! With two games in one, children play together and learn letter names and sounds with actions and music. Wacky Professor Quigley guides players every step of the way so no reading is required! Games automatically adjust to skill level, to keep children learning at just the right pace! 2 Games in 1: Counting Colors & Letters: Learn letter names and sounds by matching color cards to move around the board. Leaping Letters: Listen to the name or sound and then find th...